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Landscape/Foliage real time Visualisation 

Unreal Engine 5 

Rhino

Grasshopper

Twinmotion

Maya

Houdini

3D MAX

I have developed a few Interopelabilty tools to have a better workflow between art styles, in house clusters and different softwares.

Landscape Template inside Unreal Engine 5

Geolocation landscape templates to start an Unreal model with already native species depending on where the project is based.

Interoperability Workflows

Concept

Riba Stage 1 - 2

📐 Revit

➡️

🦏 Rhino 

➡️

⚡️Unreal & Twinmotion

Riba Stage 3

Schematic Design 

📐 Revit

➡️

🦏 Rhino 

➡️

⚡️Unreal & Twinmotion

DD & CD

Riba Stage 4

📐 Revit

➡️

🦏 Rhino 

➡️

⚡️Unreal & Twinmotion

Construction

Riba Stage 5

📐 Revit

➡️

🦏 Rhino 

➡️

⚡️Unreal & Twinmotion

Landscape Design Inside Twinmotion

This means that we will have a fully coordinated model, in real time with accurate planting
-that would give us plenty of landscape iterations
-That is why we encourage to mix and and test different versions to see witch is the best landscape combination for each future project.

Mix Planting creation inside Unreal

Shrub Mix

📏 Size: Tall

⚪️ Form/ Texture: Dense, upright, mounding and spreading 

🌿 Foliage: Deciduous or evergreen

🌼 Flower: Bold and attractive flowering, including fragrant species

🎨 Colour: Warm tones, gradient from reds to yellows

☀️ Exposure: Sun to shade-tolerant

📍 Location: Key focal points within primary pedestrian routes

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